Apr. 15th, 2020

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F I R E


Fire Ball



Summons a small ball of fire.

Dragon's Claw



Flings out small bolts of fire.

Flamestrike



Shoots a small bolt of fire forward that burst into flames upon impact.

Dragon's Tooth



Drives a sizeable spoke of fire downward on a single target area.

Lava Font

◆◆

Summons a small eruption of lava from the earth.

Flame Burst

◆◆

Sweeps a small wave of flames forward.

Burning Retreat

◆◆

Rushes the caster backwards, leaving behind a trail of flames.

Phoenix

◆◆

Creates two outward sweeping bursts of flame.

Flame Wall

◆◆

Forms a intense wall of flames.

Burning Speed

◆◆

Drives the caster forward leaving a trail of flames.

Ring of Fire

◆◆

Creates a ring of flames.

Meteor Shower

◆◆◆

Calls down a shower of fire bolts on a wide area.

Fire Grab

◆◆◆

Drives grasping fingers of fire forward to close around a target.

Fire Shield

◆◆◆

Envelops a target in a protective dome of flames.

Transmute Fire

◆◆◆

Converts the energy from Flame Shield to cause an outward explosion of intense fire.

Heat Sync

◆◆◆

Provides a warm rush of energy and additional vigor for allies.

Wildfire

◆◆◆

Releases an intense fiery torrent, burning the area in its path.

Flame Wave

◆◆◆

Shoots a barrage of fireballs.

Fire Storm

◆◆◆

Rains down a rush of flame spears.

Overload Fire

◆◆◆◆

Overloads the caster with fire magic, culminating in a vicious flaming tornado.


W A T E R


Water Blast



Summons a small jet of water.

Vapor Blade



Flings thin shards of ice forward.

Cone of Cold



Sprays a chilling blast of ice forward.

Ice Shard



Fires small spears of ice.

Ice Spike

◆◆

Drops a large spike of ice.

Geyser

◆◆

Creates an erruption of water from the ground.

Frozen Burst

◆◆

Detonates a burst of ice from the ground, chilling the immediate area.

Shatterstone

◆◆

Casts a cluster of ice that shatters on impact.

Tidal Surge

◆◆

Sweeps forward a small wave of water.

Frozen Ground

◆◆◆

Freezes the ground and creates a chilling effect.

Healing Rain

◆◆◆

Calls down a shower of water in a wide area which soothes superficial injuries.

Frost Aura

◆◆◆

Protects a target with a barrier of ice.

Transmute Frost

◆◆◆

Rushes a large wave of water forward.

Cleansing Wave

◆◆◆

Protects with a focused burst of water.

Freezing Gust

◆◆◆

Forces forward a chilling, icy burst of air.

Comet

◆◆◆

Drops a heavy comet of ice that shatters into an intense burst of icy mist.

Water Globe

◆◆◆

Surges forward an intense wave.

Ice Globe

◆◆◆

Envelops a target in a freezing barrier.g:2px;text-transform:uppercase;">Shoots a barrage of fireballs.

Ice Wall

◆◆◆

Forms a sturdy wall of ice.

Overload Water

◆◆◆◆

Overloads the caster with water magic that numbs superficial injuries and culminates in a final outward burst of water.


A I R


Chain Lightning



Zaps out a small charge of static electricity.

Lightning Surge



Surges out a charge of stunning electricity.

Arc Lightning



Casts an arc of electricity.

Lightning Strike



Strikes a target with a bolt of lightning.

Lighting Whip



Lashes out a tendril of lightning.

Convergence

◆◆

Shocks a target with a sharp jolt of electricity.

Gust

◆◆

Pushes forward a rush of wind.

Blinding Flash

◆◆

Flashes a burst of blinding light.

Windborne Speed

◆◆

Imbues allies with a burst of swift movement.

Static Field

◆◆◆

Creates an electric field of stunning static energy.

Shocking Aura

◆◆◆

Envelops a target in a protective ball of static electricity.

Transmute Lightning

◆◆◆

Converts the energy from Shocking Aura to cause an violent outburst of bolts of lightning.

Ride the Lightning

◆◆◆

Launches the caster forward and strikes with an lightning burst upon impact.

Updraft

◆◆◆

Summons an intense burst of air that launches the target upward.

Swirling Winds

◆◆◆

Creates a protective twister of air around a target.

Gale

◆◆◆

Creates an offensive twister of air and electricity around a target.

Cyclone

◆◆◆

Blasts forward a cyclone that pulls central targets toward its center.

Lightning Orb

◆◆◆

Launches a vicious ball of lightning with static, stunning energy.

Tornado

◆◆◆

Summons a raging, spinning thunderstorm.

Overload Air

◆◆◆◆

Overloads the caster with air magic, summoning a nimbus that repeatedly strikes in a violent thunder storm.


E A R T H


Stoning



Hurls a ball of earth.

Eruption



Shakes the ground until it causes a small eruption underfoot.

Stone Shards



Flings small, sharp shards of earth forward.

Impale



Spears a target with a shard of rock.

Rock Barrier

◆◆

Envelops a target in a protective stony barrier.

Hurl

◆◆

Flings rocks from Rock Barrier out.

Dust Devil

◆◆

Blinds a target with a burst of sand.

Ring of Earth

◆◆

Launches the caster forward with a small burst of earth and upon impact produces a larger circle of spiking earth.

Earthen Rush

◆◆

Rushes the caster leaving behind a cascade of spiking rocks.

Magnetic Aura

◆◆◆

Reflects projectiles with a barrier of magnetic energy.

Transmute Earth

◆◆◆

Converts the energy from Magnetic Aura to cause an violent explosion of earth and debris.

Unsteady Ground

◆◆◆

Creates a line of unsteady earth that is difficult to cross.

Shockwave

◆◆◆

Tears a fissure in the earth that cracks outward.

Earthquake

◆◆◆

Triggers a quake at the caster's location, knocking down targets in the area.

Churning Earth

◆◆◆

Makes the earth churn and roll violently, unleashing a massive seismic wave.

Magnetic Wave

◆◆◆

Sends out a magnetic surge to crate a fleeting protective wave.

Obsidian Flesh

◆◆◆

Envelops a target in a hard, protective armour of stone.

Sand Squall

◆◆◆

Imbudes targets with a surge of magnetic energy making it difficult to pierce, cut, or slash the target's flesh for a short period.

Dust Storm

◆◆◆

Summons an aggressive dust storm that whips around a target causing damage and blinding.

Overload Earth

◆◆◆◆

Overloads the caster with earth magic, summoning a wave of earth below the caster's feet, leaving behind a dust cyclone.


A R C A N E & S P E L L S


Arcane Blast



Sends out a concentrated blast of Arcane power.

Arcane Power



Imbudes nearby targets with a wave of Arcane energy, giving a surge of ferocity.

Arcane Shield



Creates a protective shield of Arcane energy, blocking and absorbing attacks.

Arcane Wave



Blasts out a wave of Arcane power.

Cantrip: Armor of Earth



Protects the caster with a solid armour of earth.

Cantrip: Cleansing Fire



Smoothers flames and soothes burns.

Cantrip: Lightning Flash



Teleports the caster to another point within a 25 meter radius.

Cantrip: Mist Form



Summons a swirl of mist around the caster, leaving a vaporous form in their shape.

Cantrip: Ether Renewal



Cures one magic-based negative condition on the caster.

"Feel the Burn!"



Casts a fire-imbuded spell, sending out a burning heatwave and grants a short protective Flame Shield to allies.

"Eye of the Storm!"



Casts an air-imbuded spell, sending out a burst of electric power to energise allies and increases movement speed for a short while.

"Aftershock!"



Casts an earth-imbuded spell, rocking the earth with a magnetic shockwave and grants a Magentic Shield to allies.

"Flash-Freeze!"



Casts an ice-imbuded spell, unleashing a torrent of ice, chilling enemies who cannot escape and grant Frost Aura to allies in range.

"Rebound!"



Casts an Arcane-infused spell, absorbing a single, heavy damage blow and bursts into an energising surge for the protective target.


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