arcanewave: (Default)
2020-04-15 11:24 am

Magical Skills & Abilities

F I R E


Fire Ball



Summons a small ball of fire.

Dragon's Claw



Flings out small bolts of fire.

Flamestrike



Shoots a small bolt of fire forward that burst into flames upon impact.

Dragon's Tooth



Drives a sizeable spoke of fire downward on a single target area.

Lava Font

◆◆

Summons a small eruption of lava from the earth.

Flame Burst

◆◆

Sweeps a small wave of flames forward.

Burning Retreat

◆◆

Rushes the caster backwards, leaving behind a trail of flames.

Phoenix

◆◆

Creates two outward sweeping bursts of flame.

Flame Wall

◆◆

Forms a intense wall of flames.

Burning Speed

◆◆

Drives the caster forward leaving a trail of flames.

Ring of Fire

◆◆

Creates a ring of flames.

Meteor Shower

◆◆◆

Calls down a shower of fire bolts on a wide area.

Fire Grab

◆◆◆

Drives grasping fingers of fire forward to close around a target.

Fire Shield

◆◆◆

Envelops a target in a protective dome of flames.

Transmute Fire

◆◆◆

Converts the energy from Flame Shield to cause an outward explosion of intense fire.

Heat Sync

◆◆◆

Provides a warm rush of energy and additional vigor for allies.

Wildfire

◆◆◆

Releases an intense fiery torrent, burning the area in its path.

Flame Wave

◆◆◆

Shoots a barrage of fireballs.

Fire Storm

◆◆◆

Rains down a rush of flame spears.

Overload Fire

◆◆◆◆

Overloads the caster with fire magic, culminating in a vicious flaming tornado.


W A T E R


Water Blast



Summons a small jet of water.

Vapor Blade



Flings thin shards of ice forward.

Cone of Cold



Sprays a chilling blast of ice forward.

Ice Shard



Fires small spears of ice.

Ice Spike

◆◆

Drops a large spike of ice.

Geyser

◆◆

Creates an erruption of water from the ground.

Frozen Burst

◆◆

Detonates a burst of ice from the ground, chilling the immediate area.

Shatterstone

◆◆

Casts a cluster of ice that shatters on impact.

Tidal Surge

◆◆

Sweeps forward a small wave of water.

Frozen Ground

◆◆◆

Freezes the ground and creates a chilling effect.

Healing Rain

◆◆◆

Calls down a shower of water in a wide area which soothes superficial injuries.

Frost Aura

◆◆◆

Protects a target with a barrier of ice.

Transmute Frost

◆◆◆

Rushes a large wave of water forward.

Cleansing Wave

◆◆◆

Protects with a focused burst of water.

Freezing Gust

◆◆◆

Forces forward a chilling, icy burst of air.

Comet

◆◆◆

Drops a heavy comet of ice that shatters into an intense burst of icy mist.

Water Globe

◆◆◆

Surges forward an intense wave.

Ice Globe

◆◆◆

Envelops a target in a freezing barrier.g:2px;text-transform:uppercase;">Shoots a barrage of fireballs.

Ice Wall

◆◆◆

Forms a sturdy wall of ice.

Overload Water

◆◆◆◆

Overloads the caster with water magic that numbs superficial injuries and culminates in a final outward burst of water.


A I R


Chain Lightning



Zaps out a small charge of static electricity.

Lightning Surge



Surges out a charge of stunning electricity.

Arc Lightning



Casts an arc of electricity.

Lightning Strike



Strikes a target with a bolt of lightning.

Lighting Whip



Lashes out a tendril of lightning.

Convergence

◆◆

Shocks a target with a sharp jolt of electricity.

Gust

◆◆

Pushes forward a rush of wind.

Blinding Flash

◆◆

Flashes a burst of blinding light.

Windborne Speed

◆◆

Imbues allies with a burst of swift movement.

Static Field

◆◆◆

Creates an electric field of stunning static energy.

Shocking Aura

◆◆◆

Envelops a target in a protective ball of static electricity.

Transmute Lightning

◆◆◆

Converts the energy from Shocking Aura to cause an violent outburst of bolts of lightning.

Ride the Lightning

◆◆◆

Launches the caster forward and strikes with an lightning burst upon impact.

Updraft

◆◆◆

Summons an intense burst of air that launches the target upward.

Swirling Winds

◆◆◆

Creates a protective twister of air around a target.

Gale

◆◆◆

Creates an offensive twister of air and electricity around a target.

Cyclone

◆◆◆

Blasts forward a cyclone that pulls central targets toward its center.

Lightning Orb

◆◆◆

Launches a vicious ball of lightning with static, stunning energy.

Tornado

◆◆◆

Summons a raging, spinning thunderstorm.

Overload Air

◆◆◆◆

Overloads the caster with air magic, summoning a nimbus that repeatedly strikes in a violent thunder storm.


E A R T H


Stoning



Hurls a ball of earth.

Eruption



Shakes the ground until it causes a small eruption underfoot.

Stone Shards



Flings small, sharp shards of earth forward.

Impale



Spears a target with a shard of rock.

Rock Barrier

◆◆

Envelops a target in a protective stony barrier.

Hurl

◆◆

Flings rocks from Rock Barrier out.

Dust Devil

◆◆

Blinds a target with a burst of sand.

Ring of Earth

◆◆

Launches the caster forward with a small burst of earth and upon impact produces a larger circle of spiking earth.

Earthen Rush

◆◆

Rushes the caster leaving behind a cascade of spiking rocks.

Magnetic Aura

◆◆◆

Reflects projectiles with a barrier of magnetic energy.

Transmute Earth

◆◆◆

Converts the energy from Magnetic Aura to cause an violent explosion of earth and debris.

Unsteady Ground

◆◆◆

Creates a line of unsteady earth that is difficult to cross.

Shockwave

◆◆◆

Tears a fissure in the earth that cracks outward.

Earthquake

◆◆◆

Triggers a quake at the caster's location, knocking down targets in the area.

Churning Earth

◆◆◆

Makes the earth churn and roll violently, unleashing a massive seismic wave.

Magnetic Wave

◆◆◆

Sends out a magnetic surge to crate a fleeting protective wave.

Obsidian Flesh

◆◆◆

Envelops a target in a hard, protective armour of stone.

Sand Squall

◆◆◆

Imbudes targets with a surge of magnetic energy making it difficult to pierce, cut, or slash the target's flesh for a short period.

Dust Storm

◆◆◆

Summons an aggressive dust storm that whips around a target causing damage and blinding.

Overload Earth

◆◆◆◆

Overloads the caster with earth magic, summoning a wave of earth below the caster's feet, leaving behind a dust cyclone.


A R C A N E & S P E L L S


Arcane Blast



Sends out a concentrated blast of Arcane power.

Arcane Power



Imbudes nearby targets with a wave of Arcane energy, giving a surge of ferocity.

Arcane Shield



Creates a protective shield of Arcane energy, blocking and absorbing attacks.

Arcane Wave



Blasts out a wave of Arcane power.

Cantrip: Armor of Earth



Protects the caster with a solid armour of earth.

Cantrip: Cleansing Fire



Smoothers flames and soothes burns.

Cantrip: Lightning Flash



Teleports the caster to another point within a 25 meter radius.

Cantrip: Mist Form



Summons a swirl of mist around the caster, leaving a vaporous form in their shape.

Cantrip: Ether Renewal



Cures one magic-based negative condition on the caster.

"Feel the Burn!"



Casts a fire-imbuded spell, sending out a burning heatwave and grants a short protective Flame Shield to allies.

"Eye of the Storm!"



Casts an air-imbuded spell, sending out a burst of electric power to energise allies and increases movement speed for a short while.

"Aftershock!"



Casts an earth-imbuded spell, rocking the earth with a magnetic shockwave and grants a Magentic Shield to allies.

"Flash-Freeze!"



Casts an ice-imbuded spell, unleashing a torrent of ice, chilling enemies who cannot escape and grant Frost Aura to allies in range.

"Rebound!"



Casts an Arcane-infused spell, absorbing a single, heavy damage blow and bursts into an energising surge for the protective target.


arcanewave: (Default)
2020-03-01 06:58 pm

[ [community profile] duplicitynet ic inbox ]

SESYRIA
LEAVE A MESSAGE
📷




[ © ]
arcanewave: (Default)
2020-03-01 11:53 am

Duplicity Info



SESYRIA

BASIC

NAME: Sesyria
CANON: Guild Wars 2
AGE: 11*
MENTAL AGE: 25 - 35
GENDER: Male
SPECIES: Sylvari
ACTIVE: [community profile] duplicitynet

PLAYER: Ghost
CONTACT: [plurk.com profile] kralkatorrik
APPEARANCE

VISUAL:
(vague nsfw link; character sheet-style nudity)
HEIGHT: 5'9"
BUILD: Willowy
HAIR: Burgandy willow leaves
EYES: Amber
FEATURES: He's a plant person with smooth, silver birch coloured skin with a smooth, waxy leaf texture for 'skin.' He also wears glasses pretty much all the time.
DRESS:
VOICE: "British" BBC English; a sort of combination of Anthony Stewart Head, Colin Firth and William Sitwell, but without the Britisms
PERMISSIONS
Hover over for details

BACKTAGGING:
THREADHOPPING:
FOURTHWALLING:
ROMANCE:
MINDREADING:
MANIPULATION:
INJURY:
FIGHTING:
KILLING:
YES MAYBE NO
✓ Power play
✓ Anal
✓ Oral/deep throat
✓ Xeno/non-human genitals
✓ Size-difference
✓ Magic play
✓ Military kink
✓ Power play/power dynamics
✓ Semi-public
✓ Handjobs/fingers
✓ Restraints
✓ Edging/orgasm control
✓ Breathplay
✓ Frotting
✓ Rimming
✓ Bondage
✓ Clothed/semi-clothed sex
✓ Intoxication
✓ Intercrural
✓ UST
✓ Hurt/comfort

In general, I can become interested in anything that's not on the hard no list if the conditions are right, so if in doubt just ask.
✗ Pregnancy themes
✗ Scat/Bathroom kinks
✗ Gender/sex swap
✗ Marriage/Family themes
✗ Feminisation
arcanewave: (Default)
2020-02-19 05:36 pm

Duplicity

« « « MYOPIC » » »



« « « OOC INFORMATION


Name: Ghost
Age: Def 21+
Contact: [plurk.com profile] kralkatorrik
Timezone: GMT
Other Character(s): Oswald Cobblepot | Gotham | [personal profile] paxpenguina


« « « IC INFORMATION


Name: Sesyria
Door: TDM link (Dominant)

Canon: Guild Wars 2
Canon Point: The Icebrood Saga, Episode 1: Whisper in the Dark

Age: Chronologically 11, mentally mid to late twenties/early thirties, physically, he's a fully adult plant person. More details about sylvari and age can be found here.
Appearance:

History:
When Sesyria was in the Dream, he saw the image a man dressed in armour reaching out to embrace him. When he awoke from the Dream and stepped into the world, Sesyria thought this person was Dyriscal, a highly inquisitive sylvari who awoke only a few hours before him. While the two became close very quickly, a divide swiftly formed between them. Dyriscal's curious nature morphed toward something cruel, leading him toward the Nightmare Court. Determined not to walk the same path, Sesyria refused Dyriscal's temptation Nightmare, leading them into violent conflict with one another. Dyriscal earnt a seared scar down the right side of his face, whilst Sesyria came away with highly compromised vision.

Alone in the Grove and virtually blind, with a Dream that indicated that he would one day be embraced by Nightmare, Sesyria grew colder and more detached from others. He had never heard of the Dream telling anyone else they were doomed to darkness and because of this his belief in the Dream faltered, splinted, and weakened.

When Sesyria left the Grove, he ended up joining the military organisation The Vigil, providing him with a place and purpose as a strategist.

In the months following the destruction of Lion's Arch, shortly after Marjory Delaqua and her company engaged and dispatched Aerin, Sesyria began independently researching into the written history of sylvari and the nature of corruption. This interest blossomed almost entirely by chance whilst visiting the Durmand Priory on Vigil business, with his eye falling on a stray eye on an open book, harried whispering related to soundless sylvari in Dry Top, and then it became an unshakeable preoccupation. Following frustrating scraps of a non-physical paper trail, Sesyria eventually made a request to Laranthir: "Please give me an assignment to research this on behalf of the Vigil." The Priory had its investigators, the Order of Whispers had ears and eyes everywhere, but the Vigil needed knowledge from within its own ranks.

As the research outgrew Sesyria's office in Vigil Keep, he and his lover Kyinnlen obtained a house in Lion's Arch and number of their allies would find their way into the various spare rooms that were mysteriously available, almost like Sesyria had planned it, which is absurd because Sesyria would always insist he didn't like people...

Through his research, Sesyria would discover too late that sylvari were originally created to be the minions of the dragon Mordremoth, meaning the information was of no use. Shifting focus, Sesyria began honing the research on how to reverse sylvari being controlled and turned to Mordrem and with that information took his team into the dragon's jungle on a sort of rescue mission.

Again, Sesyria and his team narrowly missed the opportunity to help Marshal Trahearne before his death at the hands of the Pact Commander. Feeling that the Commander made too rash a decision, Sesyria no longer felt that his goals could align with the Pact and its leader. As the Vigil formed one third of the Pact, Sesyria formally resigned from his post to lead his own tight-knit team called Divergent Resolve.

In the months that followed Mordemoth’s defeat, the people of Elona reached out to central Tyria for aid as three dangerous forces threaten them: the fallen human god of war Balthazar, the Lich King Palawa Joko, and the awakened Elder Crystal Dragon Kralkatorrik. Heeding the call for aid and travelling to the free city of Amnoon, Divergent Resolve worked in Elona in on-going efforts to help restablise the region, right up until the ascension of Aurene, at which point they returned to Lion's Arch once more.

Now, with hostile forces stirring in the Far Shiverpeaks and wiping out Vigil forces in the area and felling the organisation's leader, Almorra Soulkeeper, Sesyria drives Divergent Resolve into the snow and ice to bring investigate this most recent threat and bring support to his former Vigil comrades.

Personality:

Arrogance & Hubris
Coupling with his dismissive and myopic tendencies, Sesyria's arrogance about how approach to issues being the right way forward leaves him in a state of being unwilling to take on-board the input of others. When he comes to a decision he believes it's due to him having considered all possible circumstances and outcomes already and no-one else will have the insight or intellect on an overall situation as he does. Whatever someone else thinks, for Sesyria believes that to do his job well he needs to be right on all fronts and because he does his job well, he is therefore right on all fronts. It's not something he's interested in debating when he's decided he's right either as to him it's just a waste of everyone's time.

Conceited, Haughty & Patronizing
While Sesyria has a very dry and disparaging sense of humour that he prefers to let others figure out that he's joking, there's a seed of truth in every joke and there is a level on which Sesyria does believe many people around him are just idiots. Idiocy, to him, is just sort of par the course for most people and it's just an unfortunate burden he has to endure, as a very smart person indeed. And even if he is wrong, he will rarely concede or offer an apology for his bullheadedness, preferring instead to sweep matters away without having to truly face that he may have been wrong about something. There's a brand of stubborn perfectionism here that comes from a fear of failure, as failure means personal and professional loss on a scale he wouldn't be able to cope with, but this seeps into far more every day interactions and just generally makes him a bit of a rigid know-it-all. And whatever the source of those feelings, he's still generally an arrogant, condescending ass.

Unsympathetic & Callous
Sesyria performs a brand of objective judgement that is devoid of or above general emotional outbursts. While he may play this up for effect and to preserve a specific public image of himself, there is a real truth that he is not a very sympathetic person. He has more of a textbook understanding of emotions than any real time to build or strengthen his sense of empathy and has an internal scale of what brands of upset and despair are truly worth his time and which are just childish whimpering. Most things tend to fall in the "just childish whimpering" camp though, making him generally very unsympathetic and uncaring toward most people's plights, even when their distress is genuine and very well-warranted.

Sesyria is serious, cool and aloof. He presents himself with silent demand that other respect his personal space and maintains a relatively wide berth between himself others to minimise both physical and emotional contact.

While not cruel or unkind, Sesyria is not warm or friendly and purposefully gives out the impression that he simply does not like other people, regardless of age, race, or profession. And it's true—he really is not very personable at all and often appears lofty, cold and indifferent towards others and is rarely seen smiling. It is not that he won't engage with others, he simply dislikes superfluous interaction and generally prefers to keep to himself.

Despite his antisocial appearances, Sesyria takes his role as a leader very seriously, conducting himself professionally and taking great care over his work and aims to reduce risk and losses as much as possible. Regardless of what outward image Sesyria puts forward, he values the safety of his teams greatly. His military training and background can make him highly susceptible to hierarchical systems and holding his own place within them, both as a subordinate and superior.

Sesyria approaches many situations with a clear mind and even temper, drawing on his tactician's knowledge to assess a situation and adjust tactics and commands accordingly. While not being very soft about it, he is a very good problem solver and his even keel nature and (ostensibly) objective approach gives him a quiet confidence that lends itself well to establishing him in leadership roles. He also has incredible attention to detail and pays close attention to the strengths and shortcomings of his comrades.

The other side of this is that Sesyria can be resolute and imoveable in his decisions, feeling at times that he alone is responsible for the wellbeing of his people. At his worst, Sesyria can be rigid, myopic and dismissive. He is far more likely to relax those tendencies when his milder, softer, more personable lover is near, but Sesyria is coming to Duplicity alone.

Powers and Abilities:
In-game, Sesyria is an Elementalist and his RP powers and abilities are drawn from in-game mechanics.

As an Elementalist, Sesyria is able to manipulate the elements of Fire, Water, Air, Earth, and the Arcane.

During his time in the Jungle, Sesyria learned how to overload himself with particular elemental imbuements for momentary intense outbursts of power before needing to recharge.

More recently, he's been trying to teach himself to dual-wield the elements.

His other "abilities" include being a sylvari--a fully sentient, humanoid plant-like race that emerged from the Pale Tree around thirty years ago.

Inventory:
Weapons: a staff, warhorn, dagger, and scepter

Samples: